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Designing Games ideas

1. Take a game that is commonly known, this could be a sport, card game, board game, or video game, and change the game's player mode, time interval, and/or platform. Analyze how the game play would change, and also how the game play would (hopefully) be improved.

2. Choose one of your favorite games and change its genre. For example, what would Halo be like if it was a puzzle, simulation or RTS game instead of an FPS? Now, create a brand new game genre. Tie this genre to what you learned about platforms. What type of platform would be most appropriate for this genre, and why?

3. Combine two genres (see below for genres types) create a new hybrid (mixed) genre. What type of game would you create for this new genre? List five unique features of the game.

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#1. Take a game that is commonly known, this could be a sport, card game, board game, or video game, and change the game's player mode, time interval, and/or platform. Analyze how the game play would change, and also how the game play would (hopefully) be improved.

The simple card game of War could be enhanced with computer-based, animated simulations involving player bids and choices. For example, the card game of War is very simple: a higher number card wins the hand. If each player turns over the same card, a "battle" ensues, with, again, the higher number winning the hand. For a computer simulation of War, each player, for each hand, must make some choices: 1. How many players will they bid to fight (the lower the number of players bid, the higher the points total). 2. What weapons will the fighters have? (lower technology weapons carry a higher point total). Then, a computer simulation ensues over a randomly assigned playing field (open, water, wooded, desert, ravine, etc., etc.), which will also affect the outcome of each hand's battle. Then, the computer simulates the battle to see who wins, and assigns points based on the choices each player bid on each hand. Winner has the most points at the end of the game. Each hand is different, and encourages each player to make war using fewer warriors and lower-tech weapons to maximize points. This adds complexity to the simple old card game of War.

#2. Choose one of your favorite games and change its genre. For example, what would Halo be like if it was a puzzle, ...

Solution Summary

What sort of games would you design for various purposes and genres? How would your games be played, and what would make them special?

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