Explore BrainMass
Share

Designing Games ideas

This content was STOLEN from BrainMass.com - View the original, and get the already-completed solution here!

1. Take a game that is commonly known, this could be a sport, card game, board game, or video game, and change the game's player mode, time interval, and/or platform. Analyze how the game play would change, and also how the game play would (hopefully) be improved.

2. Choose one of your favorite games and change its genre. For example, what would Halo be like if it was a puzzle, simulation or RTS game instead of an FPS? Now, create a brand new game genre. Tie this genre to what you learned about platforms. What type of platform would be most appropriate for this genre, and why?

3. Combine two genres (see below for genres types) create a new hybrid (mixed) genre. What type of game would you create for this new genre? List five unique features of the game.

© BrainMass Inc. brainmass.com October 25, 2018, 8:04 am ad1c9bdddf
https://brainmass.com/art-music-and-creative-writing/fine-arts/designing-games-ideas-524886

Solution Preview

#1. Take a game that is commonly known, this could be a sport, card game, board game, or video game, and change the game's player mode, time interval, and/or platform. Analyze how the game play would change, and also how the game play would (hopefully) be improved.

The simple card game of War could be enhanced with computer-based, animated simulations involving player bids and choices. For example, the card game of War is very simple: a higher number card wins the hand. If each player turns over the same card, a "battle" ensues, with, again, the higher number winning the hand. For a computer simulation of War, each player, for each hand, must make some choices: 1. How many players will they bid to fight (the lower the number of players bid, the higher the points total). 2. What weapons will the fighters have? (lower technology weapons carry a higher point total). Then, a computer simulation ensues over a randomly assigned playing field (open, water, wooded, desert, ravine, etc., etc.), which will also affect the outcome of each hand's battle. Then, the computer simulates the battle to see who wins, and assigns points based on the choices each player bid on each hand. Winner has the most points at the end of the game. Each hand is different, and encourages each player to make war using fewer warriors and lower-tech weapons to maximize points. This adds complexity to the simple old card game of War.

#2. Choose one of your favorite games and change its genre. For example, ...

Solution Summary

The solution discusses what sort of games you could design for various purposes and genres. It also considers how the games be played, and what would make them special.

$2.19
See Also This Related BrainMass Solution

Game Design

Come up with a variation of one of your favorite electronic games by tweaking the time interval and player mode.

Can I also get a little help with question 2? See the attached file.

1. How do platform, time interval, and player mode affect the playing experience? The chess tabletop game isn't always merely a turn-based game - but it has a time-limited version. Imagine what chess would be like if it were played in real time. Now change the player mode to multiplayer. How would the experience of playing chess change if it was a real-time, multiplayer game? Come up with a variation of one of your favorite electronic games by tweaking the time interval and player mode.

2. Local play is common on console systems, but it can be awkward on computer systems. Can you think of a situation in which it would be fairly comfortable for two players to share a keyboard and mouse? Your company has been asked to develop a local play game for the computer platform. What type of game would you develop for this player mode - and why?

View Full Posting Details