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Effects of Video Game Violence

Describe the issue of exposure to video game violence in today's society. Explore issues such as:
1) Prevalence (e.g., age, gender, racial diversity, etc.)
2) In child developmental level, what are possible dangers of exposure to media violence in the context of his cognitive and socio emotional development?
3) Risk and protective factors, including predisposition to violence (e.g., are all children who play violent video games likely to become more aggressive? What protective factors might mitigate the possible outcomes for they?
4) What would be the possible outcomes if a child's behavior continues unchecked after continually be exposure to media violence?
5) Discuss types of intervention strategies we would expect his parents to find at a community level, such as in community centers, schools, and social service agencies, to assist children who are at risk due to ongoing exposure to media violence.
6) What would be a good plan to recommend to children's parents exposure to media violence?
7) Compare the dangers of exposure to video game violence with other forms of violence. What are similarities and differences between video game violence exposure and the other type of violence you chose to compare?
8) What are the costs of video game violence to the family and the community and society at large and the other form of violence you chose for comparison?
Please include references.

Solution Preview

Hello,

This is a wonderful topic as video game violence has been a huge concern particularly over the last decade. More and more children are getting exposed to violence and gore on television, in the movies, and now video games. It is believed that this exposure often results in symptoms of aggression, bullying, fascination with weapons, etc. amongst young children and impressionable teens.

First, you should visit this excellent website as it has statistics that you can include in your essay.
http://videogames.procon.org/view.resource.php?resourceID=003627

1.) According to the website, boys seem to be exposed to video game violence more than girls. For instance, in one survey, 242 boys ranked Grand Theft Auto as the #1 most played video game. This is a very violent game that comes with a warning label as it has strong sexual references, car thefts, gore, drug use, and very violent content. On the other hand, amongst girls, The Sims raked #1 as most played game, followed by Grand Theft Auto. This tells us that, although boys seem to be more attracted to the game than girls, both groups expressed a high interest in the game and play it frequently. Therefore, it is a problem amongst both males and females. On the other hand, it was found that boys play video games more frequently than girls (approx 6-7 days per week).
In a 2009 survey, it was found that video gaming is not just predominantly played by children and teens. Only 25% of gamers were under 18 while 49% were between the ages of 18-49. This tells us that young children and adolescents are not only getting exposed to violence in their own games but also from games played by older siblings and even parents within the home.

It is believed that children from low-income neighborhoods are at higher risk of exposure to video game violence due to the fact that they are ...

Solution Summary

This solution describes the risk factors and potential outcomes of video game violence amongst children. It also suggests effective intervention strategies for preventing aggressive behavior caused by video game violence.

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