Go out to (http://www.open-video.org) and find the video clip about digital jewelry by typing chi in the search field( it should be on page 4). Write up a brief (3-5 paragraph) summary of what the video clip is demonstrating or what problem it is trying to solve. Be sure to identify the target audience and discuss whether the solution seemed appropriate for the target audience.
The following is what i found at http://www.infoworld.com/articles/op/xml/00/08/07/000807opwireless.html
Out at the IBM Almaden Research Center, which sits so high atop a hill in San Jose that I couldn't get a wireless connection, there's an eyeglass wearable camera -- smaller than a sugar cube -- in the lab that takes a snapshot of a person's face as you are introduced. Using IBM's Query By Image Content (QBIC) software, a year from now when you meet again, the system matches the face to the name and whispers it back to you through your earring.
Or, let's say you're on vacation, peering through the window of a store that just closed, and you see something you want but your plane leaves first thing in the morning. Not to worry. Your onboard camera captures the image, searches the Internet using QBIC, and locates the item; then, all you need do is depress the input device on your ring to place the order.
Obviously, IBM is taking pervasive computing, a phrase most credit Big Blue with coining, very seriously.
"If you have something with you all the time, you might as well be able to wear it," says Cameron Miner, the founder of the design lab and lead scientist on the Digital Jewelry project.
The jewelry was created by Denise Chan, one of the first to graduate Stanford's masters program in mechanical engineering from the School of Product Design, which combines engineering and art.
The thinking behind digital jewelry is that as you push more functionality into pervasive devices, they are getting harder to use: smaller screens, tiny inputs, or just trying to talk and input at the same time; all these become a challenge.
By taking the interface apart, putting it in the appropriate places, and ...
Computer Human Interaction is discussed.