1.) What are two social media and networking technologies a school can use to promote collaboration and unity? What are the pros and cons of using social media and networking technologies?
2.) What is the system development life cycle and what are the best ways to bring social networking to life within this cycle?
1.) What are two social media and networking technologies a school can use to promote collaboration and unity? What are the pros and cons?
Facebook and Youtube are two social media networking technologies that can be used to promote collaboration and unity in schools. There are have been many advances in social networking technologies that allow for new and more efficient means of learning and communicating that can cause some changes in education (Berg, Berquam, and Christoph, 2007). However, there is a continuous debate on the role social media play in education. As an educational tool, social media enhances the learning experience by allowing students and teachers to connect and interact in a new way (Lederer, 2012).
Teachers who utilize teaching techniques that incorporate social media are able to increase students' engagement in their education, increase technological proficiency, and contribute to a greater collaboration in the classroom as well as build better communication skills ("Social Networking in Schools", 2012). Facebook can be a good e-learning platform allowing teachers to post publish their slides for lessons and other multi-media contents. And with Youtube as a video sharing website it can play an important role in enhancing the experience on the Web (Tong, 2009). Teachers can use Youtube to record educational-related videos and students are able to watch them on Youtube. Not only that, but video communication can be the future of multi-media communication (Tong, 2009). ...
This solution discusses two social media and networking technologies a school can use to promote collaboration. It also discusses the pros and cons to using social media and networking technologies. This solution further discusses the system development life cycle and how to bring social networking to life in this cycle.