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# Linear Programming : Graphical Techniques

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4. Problem 29:
Solve the following linear programming model using graphical techniques: (see attached)

Do not submit the graph. In your answer, include each of the corner points and the Z-value associated with each of the corner points. Highlight the corner point that optimizes the solution. If there is no feasible solution, then indicate so. If the solution lies along a constraint equation, then indicate the constraint equation and the bounds for x1 and x2.

5. Problem 30:
In the previous problem (problem 29), what would be the effect on the solution if the constraint x2 < 7 is changed to x2 > 7?

See attached file for full problem description.

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#### Solution Summary

An LP problem is solved using a graphical method. The solution is detailed and well presented.

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