# Linear Programming : Solve by Using a Graphical Method

1. Problem 18:

Solve the following linear programming model using graphical techniques:

Do not submit the graph. In your answer, include each of the corner points and the Z value associated with each of the corner points. Highlight the corner point that optimizes the solution. If there is no feasible solution, then indicate so. If the solution lies along a constraint equation, then indicate the constraint equation and the bounds for x1 and x2.

2. Problem 22:

Solve the following linear programming model by graphical techniques:

Do not submit the graph. In your answer, include each of the corner points and the Z value associated with each of the corner points. Highlight the corner point that optimizes the solution. If there is no feasible solution, then indicate so. If the solution lies along a constraint equation, then indicate the constraint equation and the bounds for x1 and x2.

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#### Solution Summary

An LP problem is solved using a graphical method. The solution is detailed and well presented. The response received a rating of "5/5" from the student who originally posted the question.