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Accessibility in the game industry

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There are several unique physical interfaces such as foot pads, maracas, a microphone, and a fishing pole , that are designed to enhance the game playing experience. Disregarding the obvious (such as guns for first-person shooters0, recommend a unique physical interface that could be used as an alternative physical device for one of your favorite games. If you were asked to create an original physical interface for your own game, what would it be and how would it make the player's experience of the game more enjoyable?

The area of accessibility is gradually being addressed by the game industry. Choose one of the five disabilities (visual, audio, motor, speech, and cognitive) and come up with a unique way to address the disability in a game interface.

Choose a genre and discuss specific interface design features (physical interface: Arcade, Computer, Console, and Handheld. Visual Interface: Active, passive) that corresponds to that genre. Add another interface component to address a genre- specific need that might not be immediately obvious.

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Solution Summary

Sample responses to questions about the future of the gaming industry with regards especially to providing access to handicapped persons. The questions seek the student's responses (and justifications for) their thoughts about where the gaming industry might be heading next.

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There are several unique physical interfaces such as foot pads, maracas, a microphone, and a fishing pole, that are designed to enhance the game playing experience. Disregarding the obvious (such as guns for first-person shooters), recommend a unique physical interface that could be used as an alternative physical device for one of your favorite games. One of my favorite games has been Sim City. I co-wrote a lesson unit in Technology Education class that uses the classic version of that game to help introduce students to the concept of city planning and administration, politics and policies and how they impact growth, development and citizen satisfaction. One hand-held device that would work seamlessly with advanced versions of this game is a telephone/pager device. The game gives the city administrator (the player) periodic updates, such as citizen unrest, rising crime in areas that need more police presence, natural disaster warnings, fires breaking out, the citizen's opinions regarding new growth and development possibilities. This hand-held device acts like any high-powered executive's multi-purpose phone/Personal Digital Assistant device, delivering critical information as it occurs about the status of the city and its citizens, instead of having the game ...

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