Explore BrainMass
Share

buffer delay

This content was STOLEN from BrainMass.com - View the original, and get the already-completed solution here!

What is done by the industry to reduce buffer delay in streaming media. Please discuss 3 ways how minimizing buffer delay can be achieved.

© BrainMass Inc. brainmass.com October 24, 2018, 9:00 pm ad1c9bdddf
https://brainmass.com/computer-science/error-detection-correction/buffering-streaming-media-data-113642

Solution Preview

Please see attached file.

Streaming media
Audio or video files that can begin playing as they are being downloaded to a computer.
Streaming media is media that is continuously received by, and normally displayed to, the end-user whilst it is being delivered by the provider. The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks, as most other delivery systems are either inherently streaming (e.g. radio, television) or inherently non-streaming (e.g. books, video cassettes, audio CDs). The verb 'to stream' is also derived from this term, meaning to deliver media in this manner.
Minimizing Delay
Buffers are an essential part of creating, delivering, and rendering streaming media content, enabling Windows Media components to provide a high-quality end-user experience. However, there are trade-offs. The larger the buffer size, the longer the broadcast delay. The default buffer time values in Windows Media components balance quality and delay for ...

Solution Summary

Ways for minimizing buffer delay is achieved.

$2.19
See Also This Related BrainMass Solution

Describe, how fill rate will evolve with different buffer sizes. What consideration should we take if the TCP is replaced with the UDP protocol?

Consider the client buffer shown in the enclosed figure. Suppose that the server pushes the media into the socket as quickly as possible, and the available TCP bandwidth is >>d.

[1] Consider the following three scenarios:
a) the buffer is big enough to contain the whole media.
b) the buffer can only store one-third of the media.
c) the buffer can contain only one-tenth of the media.

Describe how x(t) and the contents of the client buffer will evolve over time.

[2] Describe what consideration we should take if the TCP is replaced with the UDP protocol.

View Full Posting Details