Play an electronic game for a minimum of four hours, analyze at least five key areas, and then use your analysis of the key concepts to write a short review of the game.
Select key concepts that are relevant to your game, and only select the topics that will yield interesting analysis.
Write about a paragraph for each, and clearly label the concept with a subheading in the document.
Bartle's Player Suits
Monomyth / Hollywood ThreeAct
Static Balance / Dynamic Balance
S-Curve Level Design
Physical / Visual Interface
Active / Passive Interface
Looping /Adaptive Music
Perfect / Imperfect Knowledge
Intrinsic / Extrinsic Knowledge
Implicit / Explicit Challenges
Tragedy of the Commons
Provide the following information:
Game development studio & publisher
Platform (mention only the platform on which you played the game)
Genre (mention the published genre only)
What worked (discuss 3 features of the game that worked for you, and why)
What didn't work (discuss 3 game features that did not work for you, and why)
Score (rate the game on a scale from 1 to 10 - with 10 being best)
Attachment is MS Word 2010, and contains the information here, copied and pasted for you to see.
One game I play a LOT for downtime and mental relaxation (the only reason I play a game) is the classic version of Bookworm, by PopCap Games. I have answered the questions you are supposed to respond to, based on my experience with this particular game. No doubt you will choose another game, so check my responses, and model yours after my suggestions.
To be sure we are on the same page with terms, here are Web-based definitions of the game design terms your posting used, since I do not have access to whatever course textbook you were using in class.
analyze at least five key areas from the book:
http://www.immersyve.com/research-updates/2012/3/7/gdc-2012-wed-37-2pm-intrinsic-and-extrinsic-player-motivatio.html: Explanation of Intrinsic / Extrinsic Knowledge
Bookworm works on both extrinsic and more subtly on intrinsic rewards. There are points assigned for each letter on the board: common letters are worth less points, uncommon letters are worth more. Points are awarded for unusual words, and for words with more letters in them. Points are awarded for finding the "special" word. At each stage, the game informs players which word found during that level was worth the most points, and also, which word the game decided was the "best" word found. The intrinsic part is exceeding my personal best score, and finding new words I did not know were words, since the ...
Suggested responses to analysis questions about an electronic game: Bookworm, by Popcap games. Web-based references for terms used.
Different perspectives of early psychology
1. Compare and contrast three different perspectives of early psychology.
2. Early behavioral psychologists demonstrated it is easier to modify behavior when the expected behavior is rewarded. For example, you compliment your child for doing well in school, or you get coupons for your next purchase because you spent so much at the grocery store.
1) Explain the benefits of using this type of behavior modification correctly.
2) Also explain some negative affects that can occur if the wrong behaviors are rewarded.