This solution describes synchronous and asynchronous learning environments and media that support them (such as broadcast instruction, audio-video conferencing, correspondence, web-based instruction, computer-based instruction, etc.).
1. Since synchronous learning environments occur in real-time, some examples include chat rooms, MUDs and MOOs. Videoconferences are also possible within these settings. Programs that combine video programs, web-based tools, and print-based materials further comprise these contexts. In terms of tools and media, chat rooms are often on a server; they are also often imported as applets. It should be noted that Java enabled is vital in these settings. You might also note that sound effects are often used in chat rooms to express gestures, laughter and other emotions. On the other hand, asynchronous communication occurs at different times or over certain time durations. Some examples and tools include emails, mailing lists, email based conferences, newsgroups, messaging programs, etc.
2. Synchronous benefits include:
-engaged learning since ESL learners ...
This posting shows the transition from traditional to online.