**A** pure strategy pair (i. j) **is** **in** equilibrium **if** **and** only **if** **the** corresponding element tij **is** both **the** largest **in** its column **and** **the** smallest **in** its row. Such an element **is** also called **a** **saddle** **point** (by analogy with **the** surface **of** **a** **saddle**).

**The** **value** **of** **the** **game** **is** (**please** see **the** attached file) **This** solution provides **a** detailed, step by step explanation **of** **the** given question.

**The** payoff for player **A** cannot be improved at all, so he cannot be interested **in** cooperation, **and** **in** **this** **the** **game** **is** different from prisoners dilemma. **It** also differs from **the** **game** **of** chicken **in** that **it** only has one equilibrium **point**.

Step 6: Maximin =Minimax = **saddle** **point** = **Value** **of** **the** **game**
Y1 Y2 Row min Maximin
X1 4 6 4 4
X2 2 -3 -3
Column max 4 6
Minimax 4
As minimax=Maximin=4, **saddle** **point**=4
Thus, answer=(c )
5.

When you eliminate rows, you compare **the** first **of** **the** two entries, **and** when eliminating columns, compare **the** second **of** **the** two entries.
1. **Is** **there** an optimal pure strategy for **this** **game**? **Yes**, **there** **is**.
2. **If** so, what **is** **it**?

(b) **Is** **the** **game** number **a** function **of** **the** number **of** points scored? Why or why not?
Answers:
(**a**) **Yes**. **The** number **of** points **is** **a** function **of** **the** **game** because **there** **is** exactly one **point** **value** for each **game**.
(b) No.

**Yes**, because when you choose to advertise, your rival maximizes his profits by not advertising. **A** similar line **of** thought can be done from your rival's **point** **of** view. Thus **this** **point** **is** **a** Nash equilibrium.
I hope **this** helps!

So **in** case(ii), **it** **is** recursive formula.

What type **of** platform would be most appropriate for **this** genre, **and** why?
One **of** **the** games I liked to play was **the** "Sonic" video **game**. I often wondered how **this** **game** would play **if** **it** were **a** board **game**.

**It** **should** also be noted as an aside to **the** **value** **of** **this** **game**, that some people do not work well within groups **and** have difficulty **in** assuming **a** group role or participating **in** group activities **in** any setting.